In 2017 you'll finally have the chance to play virtual reality games on your Macbook or iMac. Here's how to get started with VR games on your Apple computer, including compatible headsets and games.
OS X Yosemite or OS X El Capitan; Intel Core i5-520M Processor 2.40GHz or faster; At least 40 MB of available storage; 2 GB or more of RAM; USB Port; How to Setup Remote Play On PS4. Setting it up is very easy and only takes a few minutes. All you have to do is tun it on in the settings and download special software to your computer. With support of higher order Ambisonics formats as well as multiple binaural output monitoring (i.a. Facebook360 and YouTube VR) it is an all-in-one solution for 360° Video and VR productions. Encode Ambisonics signals with dearVR PRO, mix with dearVR SPATIAL CONNECT and monitor head-tracked with dearVR AMBI MICRO. The 2011 Mac Pro is the best option for those looking to Dr. Frankenstein their Mac and make it VR capable as it features a PCI-e slot for graphics cards and it's fairly easy not only to upgrade. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices such as Oculus Rift and Quest. This book covers the following exciting features: Understand the current state of virtual reality and VR consumer products. Universal GNU Fortran 4.2.3 for Mac OS X 10.4 and higher. It is necessary in order to build R packages from sources that contain Fortran code. Unlike many other builds, this is a fully universal build of GNU Fortran that uses Apple's driver and supports all target architectures (i386, ppc, x8664 and ppc64).
Apple took to the stage at its Worldwide Developer Conference 2017 to let the world know it would take the plunge into the immersive world of virtual reality. Yup, that means we'll soon be playing VR games and getting lost in VR experiences right there on our Mac computers.
So if you want to hook a VR headset up to your Apple machine and get lost in a virtual world, how do you do it? Read on to find out everything you need to know, intrepid VR explorer.
Read next: Everything you need to know about getting started with mobile VR
Can my Mac run VR games?
Apple announced at WWDC 2017 that the latest version of its macOS (nicknamed High Sierra) would come with the software smarts to support VR games. That means that anyone with the new High Sierra macOS update could, technically, get stuck into virtual reality. But, of course, the requirements go beyond the OS version your Mac computer is running.
One of the problems with VR, which has kept it from going mainstream for years, is the processing power needed to run virtual reality games and software. Apple, being as minimal and refined as it likes to be, has held off until now. This is a good sign that we're now reaching a stage where VR is developed enough to run on less powerful machines, without putting as much strain on them.
The macOS High Sierra update will come with the latest required software, in the form of VR-friendly Metal, OpenCL and OpenGL. If that's all another language to you, don't worry; this is more of a back-end thing, which helps developers to craft virtual reality experiences.
Apple hasn't announced the minimum power requirements for VR gaming on its Macbooks and iMacs yet. However, as virtual reality software tends to be graphically intensive, you'll likely need a newer machine with a dedicated graphics card to be able to run videos and games in virtual reality. That rules out any of the standard Macbooks, which use integrated graphics, as well as older iMacs.
The current minimum requirements for using HTC Vive on a PC includes an Nvidia GeForce GTX970 or AMD Radeon R9 290 graphics card equivalent or better. That's on top of an Intel i5-4590 or AMD FX 8350 processor or higher, backed by 4GB of RAM. You'll also need an HDMI 1.4 or DisplayPort 1.2 connection (or newer) and USB 2.0 or greater to hit 90FPS at 2160 x 1200 resolution.
Read next: Best VR games you can play right now on your smartphone
Is Mac VR available now?
At the moment, Apple is heavily pushing the External Graphic Development Kit. This is essentially a box with next-level graphical processing powers that can be plugged into a Mac, for developing virtual reality graphics.
That box is a powerhouse with an AMD Radeon RX 580 8GB graphics card and Thunderbolt 3 connectivity, which should give most Macs enough clout to kick out VR experiences.
The problem is that this is for developers only, at the time of writing. In future perhaps this will be available for consumers, to allow anyone to add power to their machine to also enjoy VR. But you can be pretty sure that it won't hit stores in 2017, and certainly won't come cheap.
What virtual reality headsets work with Mac VR?
Apple has announced that the HTC Vive will be the partner headset for VR on Mac. That means you get the high-quality head tracking and latency of this well-developed headset. In other words, you should be able to avoid getting sick while still enjoying full-on VR gaming. Hopefully.
If you want to try out Vive for yourself, and you happen to live in or around London, you can test the VR experience for free right now.
Read next: Best VR headsets in 2017
What VR games and videos are compatible with Mac VR?
Another partnership announced by Apple was with SteamVR. That means we should start to see a whole host of Steam games optimised for VR coming to Mac in the near future. Since this is an already developed platform, that means plenty of mainstream games to enjoy in a timely fashion – not just novelty VR demo content.
For videos there will be YouTube, which already offers VR streams. But Apple has also shown off a demo with ILM and Epic that could mean we will see bespoke gaming and video content coming to Mac computers in the near future too.
Development Tools and Libraries
CRAN R 4.0.0 builds and higher no longer use any custom compilers and thus this directory is no longer relevant. We now use Apple Xcode 10.1 and GNU Fortran 8.2 from https://github.com/fxcoudert/gfortran-for-macOS/releases.For more details on compiling R, please see alsohttps://mac.R-project.org/tools/Previous tools
The following is provided as support of older versions of R. If you use R 4.0.0 or higher, please disregard and read the top section.R 3.5.0-3.6.3 El Capitan binaries and higer were using more recent Clang compiler and GNU Fortran 6.1 to provide OpenMP parallelization support and C++17 standard features. If you want to compile R packages from sources, please download GNU Fortran binary from the official GNU Fortran Binaries page - in particular OS X 10.11 gfortran 6.1. Alternatively, we are providing a copy here as well as Clang binaries for OS X 10.11 and higher - see below for the download links.
Files:
clang-8.0.0.pkg (OS X 10.11+, signed, 64-bit) MD5-hash: 664582b0722cb59802cb762b2ad7548b (ca. 482Mb) | Clang 8.0.0 for OS X 10.11 and higher, release build for x86_64, signed package, installs into /usr/local/clang8. To be used with El Capitan builds of R 3.7.0 and higher. It is an installer version of the official LLVM released binaries only modified to use the path above. |
clang-7.0.0.pkg (OS X 10.11+, signed, 64-bit) MD5-hash: cef3fd2a5c165d00f9941f64ea4024f7 (ca. 463Mb) | Clang 7.0.0 for OS X 10.11 and higher, release build for x86_64, signed package, installs into /usr/local/clang7. To be used with El Capitan builds of R 3.6.x. It is an installer version of the official LLVM released binaries only modified to use the path above. |
clang-6.0.0.pkg (OS X 10.11+, signed, 64-bit) MD5-hash: c29700c4e7b2914073ef7e741eb105bc (ca. 418Mb) | Clang 6.0.0 for OS X 10.11 and higher, static build for x86_64, signed package, installs into /usr/local/clang6. To be used with El Capitan builds of R 3.5.x. |
gfortran-6.1.pkg (OS X 10.11+, signed, 64-bit) MD5-hash: 201026216e8b373d9cd2efc0cc474bb8 (ca. 73Mb) | GNU Fortran 6.1 for OS X 10.11 and higher - a copy from GFortranBinaries pages for x86_64, signed package, installs into /usr/local/gfortran (identical content, re-packaged to a flat Installer package and signed). To be used with El Capitan builds of R. |
The following binaries are obsolete and only provided for historical reasons | |
gfortran-4.2.3.pkg (OS X 10.5+, signed, 64-bit driver) MD5-hash: 8783f803038abe6487a362ad5b8995ea (ca. 27MB) gfortran-4.2.3.dmg (OS X 10.4, 32-bit driver) MD5-hash: 9551fc46f55537dd1db581154daf27ef (ca. 27MB) | Universal GNU Fortran 4.2.3 for Mac OS X 10.4 and higher. It is necessary in order to build R packages from sources that contain Fortran code. Unlike many other builds, this is a fully universal build of GNU Fortran that uses Apple's driver and supports all target architectures (i386, ppc, x86_64 and ppc64). As such it fully supports compilation into fat files like gfortran -arch i386 -arch ppc -arch x86_64 -arch ppc64 t.f -o ton both Intel Macs and PowerPC Macs (32- and 64-bit). Dependent libraries are fat as well, avoiding problems known from other Fortran builds (such as those from HPC). It installs in /usr/local and comes with an uninstall-script. |
tcltk-8.5.5-x11.pkg (OS X 10.5+, signed) MD5-hash: e7c406d91762ffdc4539b23c5b5a3ab4 (ca. 9MB) tcltk-8.5.5-x11.dmg (OS X 10.4) MD5-hash: c32dda1b9f2c2776a02cec4e03befc76 (ca. 9MB) | Universal build of Tcl/Tk 8.5.5 for X11 (32-bit and 64-bit). This library is necessary in order to use the tcltk R package (for R 2.8.0 - 2.15.3 only!). It installs in /usr/local. Requires Mac OS X 10.4 (Tiger) or higher for 32-bit R and Mac OS X 10.5 (Leopard) or higher for 64-bit R. NOTE: R 3.0.0 and higher comes bundled with Tck/Tk 8.6.0 so you do not need this package |
For other (optional) 3rd party libraries for development see http://mac.R-project.org/libs/. The devpack has been superseded by those libraries. For R you may want to download and install libpng, libjpeg, readline, freetype, fontconfig, pixman and cairo.
Source code for all 3rd party libraries can be found at http://mac.R-project.org/src/
The dependency libraries used by the CRAN macOS build system are now managed by build recipes. Package authors wishing to add static dependendies can create a pull request to add a dependency.
Subdirectories:
Mac Vr Games
old | Previous versions of tools as supplied with legacy R versions. |
You may also want to read the R FAQ and R for Mac OS X FAQ. For discussion of Mac-related topics and reporting Mac-specific bugs, please use the R-SIG-Mac mailing list.
Information, tools and most recent daily builds of the R GUI, R-patched and R-devel can be found at http://mac.R-project.org/. Please visit that page especially during beta stages to help us test the Mac OS X binaries before final release! The page also contains links to experimental builds as such 64-bit R for OS X.
Project R.i.p. Vr Mac Os X
Link to corresponding sources: http://mac.R-project.org/src/
Project R.i.p. Vr Mac Os 11
Last modified: 2020/04/24, by Simon Urbanek